ForeSights: Experience Rooms - Embodying brands interactively through innovative, sensory-driven environments
- CS1902FS
- Pages: 19
- February 2019
- Total Views:1116
- Region : Global
- GlobalData
- Market Research Report

Details
ForeSights: Experience Rooms-Embodying brands interactively through innovative, sensory-driven environments
Summary
Experience rooms have emerged from the growth area of experiential marketing, creating spaces that seek to embody and promote a product or brand. Consumers are thus able to connect with that brand in a hands-on way not encountered through traditional marketing channels such as TV advertising.
Passive consumption of things is being replaced by, or augmented with, experiences that are seen increasingly as more meaningful and also beneficial in terms of establishing enduring relationships with consumers.
Scope
- Rather than just telling people why they should like and use a product, experience rooms actually bring the brand to consumers, letting them interact directly with it and experience physical interpretations of brand values and other facets that go beyond just the basic product itself.
- Brand owners and event facilitators need to have very clear concepts that remain anchored to the brand/product in a recognizable way, even when utilizing more abstract tools associated with approaches such as cross-modal experiences or synesthesia-derived sensory approaches.
- Experience rooms need not be huge. In fact, they could easily be designed for individual consumers to experience a personalized event. Such activations comparatively take up less space, money, and resources, and also offer the benefit of theoretically being installed in more locations.
Reasons to buy
- Reduce the risk of failure by learning from brands/products that have under-performed: failed innovation can severely impact profit and reputation.
- Understand the relevant consumer trends and attitudes that drive and support innovation success so you can tap into what is really impacting the industry.
- Gain a broader appreciation of the fast-moving consumer goods industry by gaining insights from both within and outside of your sector.
- Access valuable strategic take-outs to help direct future decision-making and inform new product development.
Table Of Content
Scope
Table of Contents
1. Introduction
2. What?
3. Why?
4. Take-Outs
5. Appendix
Licence Rights
Single User License:
Report can be used by individual purchaser only
Site License:
Report can be shared by unlimited users within one corporate location, e.g. a regional office
Corporate User License:
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company
Section Purchase
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Products and Companies
Products
Experience rooms, experiential, sensory, activation, marketing, advertising
Companies
Kohls
Sonos
Ferrero Rocher
Selfridges
Company Profile
Company Profile Title
ForeSights: Experience Rooms-Embodying brands interactively through innovative, sensory-driven environments
Summary
Experience rooms have emerged from the growth area of experiential marketing, creating spaces that seek to embody and promote a product or brand. Consumers are thus able to connect with that brand in a hands-on way not encountered through traditional marketing channels such as TV advertising.
Passive consumption of things is being replaced by, or augmented with, experiences that are seen increasingly as more meaningful and also beneficial in terms of establishing enduring relationships with consumers.
Scope
- Rather than just telling people why they should like and use a product, experience rooms actually bring the brand to consumers, letting them interact directly with it and experience physical interpretations of brand values and other facets that go beyond just the basic product itself.
- Brand owners and event facilitators need to have very clear concepts that remain anchored to the brand/product in a recognizable way, even when utilizing more abstract tools associated with approaches such as cross-modal experiences or synesthesia-derived sensory approaches.
- Experience rooms need not be huge. In fact, they could easily be designed for individual consumers to experience a personalized event. Such activations comparatively take up less space, money, and resources, and also offer the benefit of theoretically being installed in more locations.
Reasons to buy
- Reduce the risk of failure by learning from brands/products that have under-performed: failed innovation can severely impact profit and reputation.
- Understand the relevant consumer trends and attitudes that drive and support innovation success so you can tap into what is really impacting the industry.
- Gain a broader appreciation of the fast-moving consumer goods industry by gaining insights from both within and outside of your sector.
- Access valuable strategic take-outs to help direct future decision-making and inform new product development.
Scope
Table of Contents
1. Introduction
2. What?
3. Why?
4. Take-Outs
5. Appendix
Single User License:
Report can be used by individual purchaser only
Site License:
Report can be shared by unlimited users within one corporate location, e.g. a regional office
Corporate User License:
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company
INQUIRE FOR COVID-19 IMPACT ANALYSIS
Products
Experience rooms, experiential, sensory, activation, marketing, advertising
Companies
Kohls
Sonos
Ferrero Rocher
Selfridges