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Gaming and Gambling

We offer thorough and quantitative market research reports on Gaming and Recreation sector providing insights on market performance of casinos, gambling and betting, video games and toy market. Our research reports on gaming and recreation help our clients to stay in touch with the latest trends, regulatory changes, new technology, infrastructure cost, driving factors and technological challenges. 

This segment provides detailed analysis of Global Casino and Gaming Industry, US video game industry, China toys and games market with a focus on industry past performance, present analysis and future outlook with statistics on market size of online gambling, slot machines, Jockey Club, casino, lottery-video lottery and keno, welfare computer ticket games, bingo and race track casinos, PC gaming, Console gaming, online casual gaming, mobile gaming and others.

Showing Repository 1-10 of 382 Reports

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  1. Global Toy Balloon Market Research (2015-2019) and Future Forecast (2020-2025)

    119 Pages| December 2019 |
    AED 12111
    The report forecast global Toy Balloon market to grow to reach xxx Million USD in 2019 with a CAGR of xx% during the period 2020-2025. Learn More
  2. Global Video Game Console Market Research (2015-2019) and Future Forecast (2020-2025)

    124 Pages| December 2019 |
    AED 12111
    The report forecast global Video Game Console market to grow to reach xxx Million USD in 2019 with a CAGR of xx% during the period 2020-2025. Learn More
  3. Global Somatosensory Game Market 2019 by Company, Regions, Type and Application, Forecast to 2024

    102 Pages| November 2019 |
    AED 17910
    The global Somatosensory Game market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024. Learn More
  4. Global Shooting Games Market 2019 by Company, Regions, Type and Application, Forecast to 2024

    104 Pages| November 2019 |
    AED 17910
    The global Shooting Games market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024. Learn More
  5. Global Simulation Game Market 2019 by Company, Regions, Type and Application, Forecast to 2024

    109 Pages| November 2019 |
    AED 17910
    The global Simulation Game market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024. Learn More
  6. Global Wireless Gaming Headsets Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024

    120 Pages| November 2019 |
    AED 17910
    The worldwide market for Wireless Gaming Headsets is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million USD in 2024, from xx million USD in 2019, according to a new GIR study. Learn More
  7. Global Connected Toys Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024

    100 Pages| November 2019 |
    AED 17910
    The worldwide market for Connected Toys is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million USD in 2024, from xx million USD in 2019, according to a new GIR study. Learn More
  8. Global Action Games Market 2019 by Company, Regions, Type and Application, Forecast to 2024

    109 Pages| November 2019 |
    AED 17910
    The global Action Games market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024. Learn More
  9. Global Sport Games Market 2019 by Company, Regions, Type and Application, Forecast to 2024

    104 Pages| November 2019 |
    AED 17910
    The global Sport Games market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024. Learn More
  10. Global Battle Royale Games Market 2019 by Company, Regions, Type and Application, Forecast to 2024

    102 Pages| November 2019 |
    AED 17910
    The global Battle Royale Games market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024. Learn More
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