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Gaming and Gambling

We offer thorough and quantitative market research reports on Gaming and Recreation sector providing insights on market performance of casinos, gambling and betting, video games and toy market. Our research reports on gaming and recreation help our clients to stay in touch with the latest trends, regulatory changes, new technology, infrastructure cost, driving factors and technological challenges. 

This segment provides detailed analysis of Global Casino and Gaming Industry, US video game industry, China toys and games market with a focus on industry past performance, present analysis and future outlook with statistics on market size of online gambling, slot machines, Jockey Club, casino, lottery-video lottery and keno, welfare computer ticket games, bingo and race track casinos, PC gaming, Console gaming, online casual gaming, mobile gaming and others.

Showing Repository 1-10 of 430 Reports

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  1. World Online Betting Market Research Report 2025 (Covering USA, Europe, China, Japan, India and etc)

    107 Pages| July 2020 |
    AED 10863
    ICRWorld's Online Betting market research report provides the newest industry data and industry future trends, allowing you to identify the products and end users driving Revenue growth and profitability. Learn More
  2. Global Childrens Toy Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

    129 Pages| June 2020 |
    AED 12478
    The Children's Toy market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. Learn More
  3. Global Tabletop Gaming Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

    118 Pages| June 2020 |
    AED 12478
    The Tabletop Gaming market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. Learn More
  4. Esports Global Market Report 2020-30: Covid 19 Growth and Change

    300 Pages| May 2020 |
    AED 14680
    The global esports market is expected to grow from USD 1.09 billion in 2019 and to USD 1.11 billion in 2020 at a growth rate of 2.16%. Learn More
  5. Online Gambling Global Market Report 2020-30: Covid 19 Growth and Change

    200 Pages| May 2020 |
    AED 14680
    The global online gambling market is expected to grow from USD 58.9 billion in 2019 and to USD 66.7 billion in 2020 at a growth rate of 13.2%. Learn More
  6. World Arcade Game Market by Product Type Market Players and Regions-Forecast to 2024

    93 Pages| May 2020 |
    AED 10863
    ICRWorld's Arcade Game market research report provides the latest industry data and industry future trends, allowing you to identify the products and end users driving revenue growth and profitability. Learn More
  7. Amusements Global Market Report 2020-30: Covid 19 Impact and Recovery

    400 Pages| May 2020 |
    AED 22020
    Asia Pacific was the largest region in the global amusements market, accounting for 37% of the market in 2019. Learn More
  8. Amusement Parks Global Market Report 2020-30: Covid 19 Impact and Recovery

    300 Pages| May 2020 |
    AED 14680
    North America was the largest region in the global amusement parks market, accounting for 33% of the market in 2019. Learn More
  9. Gambling Global Market Report 2020-30: Covid 19 Impact and Recovery

    300 Pages| May 2020 |
    AED 14680
    Asia Pacific was the largest region in the global gambling market, accounting for 38% of the market in 2019. Learn More
  10. Sports And Arts Promoters Global Market Report 2020-30: Covid 19 Impact and Recovery

    300 Pages| May 2020 |
    AED 14680
    Western Europe was the largest region in the global sports and arts promoters market, accounting for 33% of the market in 2019. Learn More
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