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Augmented Reality (AR) Market (Sensor, Display and Software) for Aerospace& Defense, Industrial, consumer, Commercial, E-Commerce, Retail and Other Applications: Global Industry Perspective, Comprehensive Analysis, Size, Share, Growth, Segment, Trends and Forecast, 2015 - 2021

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The report analyzes and forecast augmented reality market on a global and regional level. The study offers past data of 2015 along with forecast from 2016 to 2021 based on revenue (USD Billion). Assessment of market dynamics gives a brief thought about the drivers and restraints for the augmented reality market along with the impact they have on the demand over the forecast period. Furthermore, the report includes the study of opportunities available in the augmented reality market on a global level. The report gives a transparent view of the augmented reality market. We have included a detailed competitive scenario and portfolio of prominent players operative in augmented reality market. To understand the competitive landscape of augmented reality market, an analysis of Porters Five Forces model for the market has also been included. The reported offer market attractiveness analysis, wherein type, application and regional segments are benchmarked based on their general attractiveness, market size, and growth rate. The study provides a crucial view on the augmented reality by segmenting the market based on type, display, application and region. All the type, display, application, segments of augmented reality market have been analyzed based on present and future trends and the market is estimated from 2015 to 2021.In term of the component, augmented reality market classified sensor, display, and software . Display wise augmented reality market is bifurcated into the head-mounted display, head-up display, handheld display, spatial display. Based on application, global augmented reality market is bifurcated into aerospace defense, industrial, consumer, commercial, e-commerce, retail and other. The regional segmentation comprises of present and forecast demand in Asia-Pacific, Middle East Africa, North America, Europe, and Latin America for augmented reality market. The competitive profiling of key players of augmented reality market includes company and financial overview, business strategies adopted by them, their recent developments and product presented by them which can help in assessing competition in the market Key market players Immersion, Magic Leap, Daqri LLC, Apple, Blippar, Sony, Wikitude, Microsoft, PTC, Google, Infinity Augmented Reality, CyberGlove Systems Inc., ODG, Eon Reality, Inc., Samsung Electronics. The report segment of global augmented reality market is as follows: Global Augmented Reality (AR): Component Segment analysis Hardware (Sensor, Semiconductor, and Display) Software Global Augmented Reality (AR): Display Segment analysis Head-mounted display Head-up display Handheld display Spatial display Global Augmented Reality (AR): Application Segment analysis Aerospace Defense Industrial Consumer Commercial E-Commerce Retails Global Augmented Reality (AR): Regional Segment analysis North America Europe Asia Pacific Latin America The Middle East and Africa

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Table Of Content

Scope

Chapter 1. Preface 1.1. Report description and scope 1.2. Research scope 1.3. Research methodology 1.3.1. Market research process 1.3.2. Market research methodology Chapter 2. Executive Summary 2.1. Global augmented reality Market, 2015-2021, (USD Billion) 2.2. Augmented reality Market: Market snapshot Chapter 3. Global Augmented Reality Market Industry Analysis 3.1. Augmented reality market: Market dynamics 3.2. Market Drivers 3.2.1. High penetration of smartphone and tablet 3.3. Restraints 3.3.1. Unavailability of hardware and interoperability issues 3.4. Opportunity 3.4.1. Adoption of technological advancement 3.5. Porters Five Forces Analysis 3.6. Market Attractiveness Analysis 3.6.1. Market attractiveness analysis by type segment 3.6.2. Market attractiveness analysis by application segment 3.6.3. Market attractiveness analysis by regional segment Chapter 4. Global Augmented Reality Market-Competitive Landscape 4.1. Company market share analysis, 2015 (Subject to data availability) Chapter 5. Global Augmented Reality Market Component Segment Analysis 5.1. Global augmented reality market revenue share, by component , 2015 2021 5.2. Global augmented reality market by sensor, 2015 2021 (USD Billion) 5.3. Global augmented reality market by display, 2015 2021 (USD Billion) 5.4. Global augmented reality market by software, 2015 2021 (USD Billion) Chapter 6. Global Augmented Reality Market Display Segment Analysis 6.1. Global augmented reality market by display, 2015 2021 (USD Billion) 6.2. Global augmented reality market by head-mounted display , 2015 2021 (USD Billion) 6.3. Global augmented reality market by head-up display , 2015 2021 (USD Billion) 6.4. Global augmented reality market by handheld display, 2015 2021 (USD Billion) 6.5. Global augmented reality market by spatial display, 2015 2021 (USD Billion) Chapter 7. Global Augmented Reality Market-Application Segment Analysis 7.1. Global augmented reality market revenue share, by application 2015 2021 7.2. Global augmented reality market for aerospace defense, 2015 2021 (USD Billion) 7.3. Global augmented reality market for industrial, 2015 2021 (USD Billion) 7.4. Global augmented reality market for commercial, 2015 2021 (USD Billion) 7.5. Global augmented reality market for e-commerce, 2015 2021 (USD Billion) 7.6. Global augmented reality market for retail, 2015 2021 (USD Billion) 7.7. Global augmented reality market for other, 2015 2021 (USD Billion) Chapter 8. Augmented Reality Market-Regional Analysis 8.1. Global augmented reality market: Regional overview 8.1.1. Global augmented reality market revenue share, by region, 2015 and 2021 8.2. North America 8.2.1. North America augmented reality market revenue, by component, 2015 2021 (USD Billion) 8.2.2. North America augmented reality market revenue, by display, 2015 2021 (USD Billion) 8.2.3. North America augmented reality market revenue, by application, 2015 2021 (USD Billion) 8.3. Europe 8.3.1. Europe augmented reality market revenue, by component , 2015 2021 (USD Billion) 8.3.2. Europe augmented reality market revenue, by display, 2015 2021 (USD Billion) 8.3.3. Europe augmented reality market revenue, by application, 2015 2021 (USD Billion) 8.4. Asia Pacific 8.4.1. Asia-Pacific augmented reality market revenue, by component , 2015 2021 (USD Billion) 8.4.2. Asia-Pacific augmented reality market revenue, by display, 2015 2021 (USD Billion) 8.4.3. Asia-Pacific augmented reality market revenue, by application, 2015 2021 (USD Billion) 8.4.4. Asia-Pacific augmented reality market revenue, by application, 2015 2021 (USD Billion) 8.5. Latin America 8.5.1. Latin America augmented reality market revenue, by component, 2015 2021 (USD Billion) 8.5.2. Latin America augmented reality market revenue, by display, 2015 2021 (USD Billion) 8.5.3. Latin America augmented reality market revenue, by application, 2015 2021 (USD Billion) 8.6. Middle East Africa 8.6.1. Middle East Africa augmented reality market revenue, by component, 2015 2021 (USD Billion) 8.6.2. Middle East Africa augmented reality market revenue, by display, 2015 2021 (USD Billion) 8.6.3. Middle East Africa augmented reality market revenue, by application, 2015 2021 (USD Billion) Chapter 9. Company Profiles 9.1. Immersion 9.1.1. Overview 9.1.2. Financials 9.1.3. Type portfolio 9.1.4. Business strategy 9.1.5. Recent developments 9.2. Magic Leap 9.2.1. Overview 9.2.2. Financials 9.2.3. Type portfolio 9.2.4. Business strategy 9.2.5. Recent developments 9.3. Daqri LLC 9.3.1. Overview 9.3.2. Financials 9.3.3. Type portfolio 9.3.4. Business strategy 9.3.5. Recent developments 9.4. Apple 9.4.1. Overview 9.4.2. Financials 9.4.3. Type portfolio 9.4.4. Business strategy 9.4.5. Recent developments 9.5. Blippar 9.5.1. Overview 9.5.2. Financials 9.5.3. Type portfolio 9.5.4. Business strategy 9.5.5. Recent developments 9.6. Sony 9.6.1. Overview 9.6.2. Financials 9.6.3. Type portfolio 9.6.4. Business strategy 9.6.5. Recent developments 9.7. Wikitude 9.7.1. Overview 9.7.2. Financials 9.7.3. Type portfolio 9.7.4. Business strategy 9.7.5. Recent developments 9.8. Microsoft corporation 9.8.1. Overview 9.8.2. Financials 9.8.3. Type portfolio 9.8.4. Business strategy 9.8.5. Recent developments 9.9. Infinity Augmented Reality 9.9.1. Overview 9.9.2. Financials 9.9.3. Type portfolio 9.9.4. Business strategy 9.9.5. Recent developments 9.10. Google 9.10.1. Overview 9.10.2. Financials 9.10.3. Type portfolio 9.10.4. Business strategy 9.10.5. Recent developments 9.11. Cyber Glove Systems Inc. 9.11.1. Overview 9.11.2. Financials 9.11.3. Type portfolio 9.11.4. Business strategy 9.11.5. Recent developments

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