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Games Software in the United States

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Download Option: No
Deliverable Format : PDF viewable on the website via username

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Details

Games Software in the United States

Summary

Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the United States games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The US games software market generated total revenues of USD 16,815.7m in 2017, representing a compound annual growth rate (CAGR) of 0.7% between 2013 and 2017.

- Sales generated through online pureplay were the most lucrative for the US games software market in 2017, with total revenues of USD 4,182.9m, equivalent to 24.9% of the market's overall value.

- The US is the single largest market for gaming software, accounting for 36.5% of the global market in 2017. Its fortunes therefore play a large part in shaping those of the global market as a whole.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts

Reasons to buy

- What was the size of the United States games software market by value in 2017?

- What will be the size of the United States games software market in 2022?

- What factors are affecting the strength of competition in the United States games software market?

- How has the market performed over the last five years?

- How large is the United States's games software market in relation to its regional counterparts?

READ MORE

Table Of Content

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 17

Threat of substitutes 19

Degree of rivalry 20

Leading Companies 21

Amazon.com, Inc. 21

Best Buy Co, Inc. 25

GameStop Corp. 28

Walmart Inc 32

Macroeconomic Indicators 36

Country data 36

Methodology 38

Industry associations 39

Related MarketLine research 39

Appendix 40

About MarketLine 40


List Of Figure

List of Tables

Table 1: United States games software market value: USD million, 2013-17

Table 2: United States games software market geography segmentation: USD million, 2017

Table 3: United States games software market distribution: % share, by value, 2017

Table 4: United States games software market value forecast: USD million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials (USD )

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: Best Buy Co, Inc.: key facts

Table 9: Best Buy Co, Inc.: key financials (USD )

Table 10: Best Buy Co, Inc.: key financial ratios

Table 11: GameStop Corp.: key facts

Table 12: GameStop Corp.: key financials (USD )

Table 13: GameStop Corp.: key financial ratios

Table 14: Walmart Inc: key facts

Table 15: Walmart Inc: key financials (USD )

Table 16: Walmart Inc: key financial ratios

Table 17: United States size of population (million), 2013-17

Table 18: United States gdp (constant 2005 prices, USD billion), 2013-17

Table 19: United States gdp (current prices, USD billion), 2013-17

Table 20: United States inflation, 2013-17

Table 21: United States consumer price index (absolute), 2013-17

Table 22: United States exchange rate, 2013-17


List Of Table

List of Figures

Figure 1: United States games software market value: USD million, 2013-17

Figure 2: United States games software market geography segmentation: % share, by value, 2017

Figure 3: United States games software market distribution: % share, by value, 2017

Figure 4: United States games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in the United States, 2017

Figure 6: Drivers of buyer power in the games software market in the United States, 2017

Figure 7: Drivers of supplier power in the games software market in the United States, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in the United States, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in the United States, 2017

Figure 10: Drivers of degree of rivalry in the games software market in the United States, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: Best Buy Co, Inc.: revenues & profitability

Figure 14: Best Buy Co, Inc.: assets & liabilities

Figure 15: GameStop Corp.: revenues & profitability

Figure 16: GameStop Corp.: assets & liabilities

Figure 17: Walmart Inc: revenues & profitability

Figure 18: Walmart Inc: assets & liabilities

Licence Rights

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

Section Purchase

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

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Products and Companies

Products

Games Software, MarketLine, United States


Companies

Amazon.com, Inc.

Best Buy Co, Inc.

GameStop Corp.

Walmart Inc

Company Profile

Company Profile Title

Games Software in the United States

Summary

Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the United States games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The US games software market generated total revenues of USD 16,815.7m in 2017, representing a compound annual growth rate (CAGR) of 0.7% between 2013 and 2017.

- Sales generated through online pureplay were the most lucrative for the US games software market in 2017, with total revenues of USD 4,182.9m, equivalent to 24.9% of the market's overall value.

- The US is the single largest market for gaming software, accounting for 36.5% of the global market in 2017. Its fortunes therefore play a large part in shaping those of the global market as a whole.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts

Reasons to buy

- What was the size of the United States games software market by value in 2017?

- What will be the size of the United States games software market in 2022?

- What factors are affecting the strength of competition in the United States games software market?

- How has the market performed over the last five years?

- How large is the United States's games software market in relation to its regional counterparts?

READ MORE

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 17

Threat of substitutes 19

Degree of rivalry 20

Leading Companies 21

Amazon.com, Inc. 21

Best Buy Co, Inc. 25

GameStop Corp. 28

Walmart Inc 32

Macroeconomic Indicators 36

Country data 36

Methodology 38

Industry associations 39

Related MarketLine research 39

Appendix 40

About MarketLine 40


List Of Figure

List of Tables

Table 1: United States games software market value: USD million, 2013-17

Table 2: United States games software market geography segmentation: USD million, 2017

Table 3: United States games software market distribution: % share, by value, 2017

Table 4: United States games software market value forecast: USD million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials (USD )

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: Best Buy Co, Inc.: key facts

Table 9: Best Buy Co, Inc.: key financials (USD )

Table 10: Best Buy Co, Inc.: key financial ratios

Table 11: GameStop Corp.: key facts

Table 12: GameStop Corp.: key financials (USD )

Table 13: GameStop Corp.: key financial ratios

Table 14: Walmart Inc: key facts

Table 15: Walmart Inc: key financials (USD )

Table 16: Walmart Inc: key financial ratios

Table 17: United States size of population (million), 2013-17

Table 18: United States gdp (constant 2005 prices, USD billion), 2013-17

Table 19: United States gdp (current prices, USD billion), 2013-17

Table 20: United States inflation, 2013-17

Table 21: United States consumer price index (absolute), 2013-17

Table 22: United States exchange rate, 2013-17


List Of Table

List of Figures

Figure 1: United States games software market value: USD million, 2013-17

Figure 2: United States games software market geography segmentation: % share, by value, 2017

Figure 3: United States games software market distribution: % share, by value, 2017

Figure 4: United States games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in the United States, 2017

Figure 6: Drivers of buyer power in the games software market in the United States, 2017

Figure 7: Drivers of supplier power in the games software market in the United States, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in the United States, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in the United States, 2017

Figure 10: Drivers of degree of rivalry in the games software market in the United States, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: Best Buy Co, Inc.: revenues & profitability

Figure 14: Best Buy Co, Inc.: assets & liabilities

Figure 15: GameStop Corp.: revenues & profitability

Figure 16: GameStop Corp.: assets & liabilities

Figure 17: Walmart Inc: revenues & profitability

Figure 18: Walmart Inc: assets & liabilities

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

INQUIRE FOR COVID-19 IMPACT ANALYSIS

Products

Games Software, MarketLine, United States


Companies

Amazon.com, Inc.

Best Buy Co, Inc.

GameStop Corp.

Walmart Inc