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Global Home Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy

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Details

The aggregated revenue of global home entertainment and leisure robots market is expected to reach USD 24.95 billion during 2018-2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the globe.

Highlighted with 52 tables and 71 figures, this 158-page report Global Home Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy is based on a comprehensive research of worldwide home entertainment and leisure robots market by analyzing the entire global market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2016, revenue estimates for 2017, and forecasts from 2018 till 2025.

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global domestic entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and region.

Based on system component, the global market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.

Hardware

Software

Services

On basis of application, the global market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Robotic Toys & Hobby Systems

Education & Research Robots

Robotic Companion Pets

On basis of end-user, the global market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Children

Elderly People

Guests/Clients

Geographically, the following regions together with the listed national markets are fully investigated:

APAC (Japan, China, Australia, India, South Korea and Rest of APAC)

Europe (Germany, France, UK, Italy, Russia, Rest of Europe)

North America (U.S. and Canada)

Latin America (Brazil, Mexico, Argentina, Rest of Latin America)

RoW (UAE, Saudi Arabia, Iran)

For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of all regional markets by country and split of key national markets by application and end-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted manufacture trend; and profiles key entertainment and leisure robot vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global home-based entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

READ MORE

Table Of Content

Scope

Table of Contents

1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 9

1.2.1 Overview of Market Research Methodology 9

1.2.2 Market Assumption 10

1.2.3 Secondary Data 10

1.2.4 Primary Data 10

1.2.5 Data Filtration and Model Design 11

1.2.6 Market Size/Share Estimation 12

1.2.7 Research Limitations 13

1.3 Executive Summary 14

2 Market Overview and Qualitative Analysis 16

2.1 Market Size and Forecast 16

2.2 Major Growth Drivers 18

2.3 Market Restraints and Challenges 24

2.4 Emerging Opportunities and Market Trends 27

2.5 Porter's Fiver Forces Analysis 31

3 Segmentation of Global Market by Component 36

3.1 Market Overview by Component 36

3.2 Global Hardware Market for Home Entertainment and Leisure Robots 2014-2025 39

3.3 Global Software Market for Home Entertainment and Leisure Robots 2014-2025 40

3.4 Global Services Market for Home Entertainment and Leisure Robots 2014-2025 41

4 Segmentation of Global Market by Application 43

4.1 Market Overview by Application 43

4.2 Global Robotic Toys & Hobby Systems Market 2014-2025 46

4.3 Global Education & Research Robots Market 2014-2025 53

4.4 Global Robotic Companion Pets Market 2014-2025 55

5 Segmentation of Global Market by End-user 57

5.1 Market Overview by End-user 57

5.2 Global Home Entertainment and Leisure Robots Market for Children 2014-2025 60

5.3 Global Home Entertainment and Leisure Robots Market for Elderly People 2014-2025 61

5.4 Global Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 62

6 Segmentation of Global Market by Region 63

6.1 Geographic Market Overview by Region 2014-2025 63

6.2 North America Market 2014-2025 by Country 67

6.2.1 Overview of North America Market 67

6.2.2 U.S. Market 70

6.2.3 Canadian Market 73

6.3 European Market 2014-2025 by Country 75

6.3.1 Overview of European Market 75

6.3.2 Germany 79

6.3.3 UK 81

6.3.4 France 83

6.3.5 Russia 85

6.3.6 Italy 87

6.3.7 Rest of European Market 89

6.4 Asia-Pacific Market 2014-2025 by Country 91

6.4.1 Overview of Asia-Pacific Market 91

6.4.2 Japan 95

6.4.3 China 98

6.4.4 India 100

6.4.5 Australia 102

6.4.6 South Korea 104

6.4.7 Rest of APAC Region 106

6.5 Latin America Market 2014-2025 by Country 107

6.5.1 Argentina 110

6.5.2 Brazil 112

6.5.3 Mexico 114

6.5.4 Rest of Latin America Market 116

6.6 Rest of World Market 2014-2025 by Country 117

6.6.1 Iran 120

6.6.2 Saudi Arabia 122

6.6.3 UAE 124

6.6.4 Other National Markets 126

7 Competitive Landscape 127

7.1 Overview of Key Vendors 127

7.2 Company Profiles 131

8 Investing in Global Market: Risk Assessment and Management 152

8.1 Risk Evaluation of Global Market 152

8.2 Critical Success Factors (CSFs) 155

RELATED REPORTS AND PRODUCTS 158


List Of Figure

List of Figures:

Figure 1. Research Method Flow Chart 9

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 12

Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 14

Figure 4. Global Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 16

Figure 5. Global Home Entertainment and Leisure Robots Market by Shipment, 2014-2025, thousand units 17

Figure 6. Primary Drivers and Impact Factors of Global Home Entertainment and Leisure Robots Market 18

Figure 7. VC Funding in Connected Toys, USD mn, 2010-2015 21

Figure 8. Market Size of Toys, Video Game and Toys-to-Life, USD bn, 2013-2018 21

Figure 9. VC Funding in Connected Toys by Category, %, 2015 22

Figure 10. Top Connected Toy Companies by Total Funding, USD mn, 2010-2016 22

Figure 11. Primary Restraints and Impact Factors of Global Home Entertainment and Leisure Robots Market 24

Figure 12. Porter's Fiver Forces Analysis of Global Home Entertainment and Leisure Robots Market 31

Figure 13. Breakdown of Global Home Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 37

Figure 14. Contribution to Global 2018-2025 Cumulative Revenue by Component, Value (USD mn) and Share (%) 38

Figure 15. Global Hardware Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 39

Figure 16. Global Software Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 40

Figure 17. Global Services Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 42

Figure 18. Breakdown of Global Home Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 44

Figure 19. Contribution to Global 2018-2025 Cumulative Revenue by Application, Value (USD mn) and Share (%) 45

Figure 20. Global Robotic Toys & Hobby Systems Market, 2014-2025, USD mn 47

Figure 21. Picture of Aibo 48

Figure 22. Picture of I-Cybie 50

Figure 23. Picture of iDog 52

Figure 24. Global Education & Research Robots Market, 2014-2025, USD mn 54

Figure 25. Global Robotic Companion Pets Market, 2014-2025, USD mn 56

Figure 26. Breakdown of Global Home Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 58

Figure 27. Contribution to Global 2018-2025 Cumulative Revenue by End-user, Value (USD mn) and Share (%) 59

Figure 28. Global Home Entertainment and Leisure Robots Market for Children, 2014-2025, USD mn 60

Figure 29. Global Home Entertainment and Leisure Robots Market for Elderly People, 2014-2025, USD mn 61

Figure 30. Global Home Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, USD mn 62

Figure 31. Geographic Spread of Worldwide Home Entertainment and Leisure Robots Market, 2017-2025, % of Revenue 64

Figure 32. Contribution to Global 2018-2025 Cumulative Revenue by Region, Value (USD mn) and Share (%) 65

Figure 33. North American Home Entertainment and Leisure Robots Market, 2014-2025, USD mn 68

Figure 34. Breakdown of North America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 68

Figure 35. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 69

Figure 36. U.S. Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 71

Figure 37. Canada Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 73

Figure 38. European Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 77

Figure 39. Breakdown of European Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 77

Figure 40. Contribution to Europe 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 78

Figure 41. Home Entertainment and Leisure Robots Market in Germany by Revenue, 2014-2025, USD mn 79

Figure 42. Home Entertainment and Leisure Robots Market in UK by Revenue, 2014-2025, USD mn 81

Figure 43. Home Entertainment and Leisure Robots Market in France by Revenue, 2014-2025, USD mn 83

Figure 44. Home Entertainment and Leisure Robots Market in Russia by Revenue, 2014-2025, USD mn 85

Figure 45. Home Entertainment and Leisure Robots Market in Italy by Revenue, 2014-2025, USD mn 87

Figure 46. Home Entertainment and Leisure Robots Market in Rest of Europe by Revenue, 2014-2025, USD mn 90

Figure 47. Asia-Pacific Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 92

Figure 48. Breakdown of APAC Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 92

Figure 49. Contribution to APAC 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 94

Figure 50. Home Entertainment and Leisure Robots Market in Japan by Revenue, 2014-2025, USD mn 97

Figure 51. Home Entertainment and Leisure Robots Market in China by Revenue, 2014-2025, USD mn 99

Figure 52. Home Entertainment and Leisure Robots Market in India by Revenue, 2014-2025, USD mn 101

Figure 53. Home Entertainment and Leisure Robots Market in Australia by Revenue, 2014-2025, USD mn 102

Figure 54. Home Entertainment and Leisure Robots Market in South Korea by Revenue, 2014-2025, USD mn 104

Figure 55. Home Entertainment and Leisure Robots Market in Rest of APAC by Revenue, 2014-2025, USD mn 106

Figure 56. Latin America Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 108

Figure 57. Breakdown of Latin America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 108

Figure 58. Contribution to Latin America 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 109

Figure 59. Home Entertainment and Leisure Robots Market in Argentina by Revenue, 2014-2025, USD mn 110

Figure 60. Home Entertainment and Leisure Robots Market in Brazil by Revenue, 2014-2025, USD mn 112

Figure 61. Home Entertainment and Leisure Robots Market in Mexico by Revenue, 2014-2025, USD mn 114

Figure 62. Home Entertainment and Leisure Robots Market in Rest of Latin America by Revenue, 2014-2025, USD mn 116

Figure 63. Home Entertainment and Leisure Robots Market in Rest of the World (RoW) by Revenue, 2014-2025, USD mn 118

Figure 64. Breakdown of RoW Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 118

Figure 65. Contribution to RoW 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 119

Figure 66. Home Entertainment and Leisure Robots Market in Iran by Revenue, 2014-2025, USD mn 120

Figure 67. Home Entertainment and Leisure Robots Market in Saudi Arabia by Revenue, 2014-2025, USD mn 122

Figure 68. Home Entertainment and Leisure Robots Market in UAE by Revenue, 2014-2025, USD mn 124

Figure 69. Growth Stage of Global Home Entertainment and Leisure Robots Industry over the Forecast Period 127

Figure 70. Toshiba Machine Revenue by Business Segment, 2015, % 149

Figure 71. Toshiba Machine Revenue by Region in 2015, % 149


List Of Table

List of Tables:

Table 1. Snapshot of Global Home Entertainment and Leisure Robots Market, 2017-2025 15

Table 2. Main Product Trends and Market Opportunities in Global Home Entertainment and Leisure Robots Market 27

Table 3. Global Home Entertainment and Leisure Robots Market by Component, 2014-2025, USD mn 37

Table 4. Global Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 44

Table 5. Global Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 58

Table 6. Global Home Entertainment and Leisure Robots Market by Region, 2014-2025, USD mn 64

Table 7. Leading National Home Entertainment and Leisure Robots Market by Revenue, 2017 and 2025, USD mn 66

Table 8. North America Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 69

Table 9. U.S. Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 71

Table 10. U.S. Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 71

Table 11. Canada Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 74

Table 12. Canada Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 74

Table 13. Europe Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 78

Table 14. Germany Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 80

Table 15. Germany Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 80

Table 16. UK Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 82

Table 17. UK Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 82

Table 18. France Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 84

Table 19. France Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 84

Table 20. Russia Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 86

Table 21. Russia Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 86

Table 22. Italy Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 88

Table 23. Italy Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 88

Table 24. APAC Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 93

Table 25. Japan Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 97

Table 26. Japan Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 97

Table 27. China Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 99

Table 28. China Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 99

Table 29. India Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 101

Table 30. India Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 101

Table 31. Australia Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 103

Table 32. Australia Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 103

Table 33. South Korea Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 105

Table 34. South Korea Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 105

Table 35. Latin America Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 109

Table 36. Argentina Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 111

Table 37. Argentina Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 111

Table 38. Brazil Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 113

Table 39. Brazil Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 113

Table 40. Mexico Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 115

Table 41. Mexico Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 115

Table 42. RoW Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 119

Table 43. Iran Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 121

Table 44. Iran Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 121

Table 45. Saudi Arabia Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 123

Table 46. Saudi Arabia Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 123

Table 47. UAE Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 125

Table 48. UAE Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 125

Table 49. Main Vendors and Product Offerings 129

Table 50. RoboBuilder Revenue Segmentation by Region, 2017 144

Table 51. Risk Evaluation for Investing in Global Market, 2017-2025 153

Table 52. Critical Success Factors and Key Takeaways 156

Licence Rights

Section Purchase

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Products and Companies


Companies

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

The aggregated revenue of global home entertainment and leisure robots market is expected to reach USD 24.95 billion during 2018-2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the globe.

Highlighted with 52 tables and 71 figures, this 158-page report Global Home Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy is based on a comprehensive research of worldwide home entertainment and leisure robots market by analyzing the entire global market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2016, revenue estimates for 2017, and forecasts from 2018 till 2025.

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global domestic entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and region.

Based on system component, the global market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.

Hardware

Software

Services

On basis of application, the global market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Robotic Toys & Hobby Systems

Education & Research Robots

Robotic Companion Pets

On basis of end-user, the global market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Children

Elderly People

Guests/Clients

Geographically, the following regions together with the listed national markets are fully investigated:

APAC (Japan, China, Australia, India, South Korea and Rest of APAC)

Europe (Germany, France, UK, Italy, Russia, Rest of Europe)

North America (U.S. and Canada)

Latin America (Brazil, Mexico, Argentina, Rest of Latin America)

RoW (UAE, Saudi Arabia, Iran)

For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of all regional markets by country and split of key national markets by application and end-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted manufacture trend; and profiles key entertainment and leisure robot vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global home-based entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

READ MORE

Scope

Table of Contents

1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 9

1.2.1 Overview of Market Research Methodology 9

1.2.2 Market Assumption 10

1.2.3 Secondary Data 10

1.2.4 Primary Data 10

1.2.5 Data Filtration and Model Design 11

1.2.6 Market Size/Share Estimation 12

1.2.7 Research Limitations 13

1.3 Executive Summary 14

2 Market Overview and Qualitative Analysis 16

2.1 Market Size and Forecast 16

2.2 Major Growth Drivers 18

2.3 Market Restraints and Challenges 24

2.4 Emerging Opportunities and Market Trends 27

2.5 Porter's Fiver Forces Analysis 31

3 Segmentation of Global Market by Component 36

3.1 Market Overview by Component 36

3.2 Global Hardware Market for Home Entertainment and Leisure Robots 2014-2025 39

3.3 Global Software Market for Home Entertainment and Leisure Robots 2014-2025 40

3.4 Global Services Market for Home Entertainment and Leisure Robots 2014-2025 41

4 Segmentation of Global Market by Application 43

4.1 Market Overview by Application 43

4.2 Global Robotic Toys & Hobby Systems Market 2014-2025 46

4.3 Global Education & Research Robots Market 2014-2025 53

4.4 Global Robotic Companion Pets Market 2014-2025 55

5 Segmentation of Global Market by End-user 57

5.1 Market Overview by End-user 57

5.2 Global Home Entertainment and Leisure Robots Market for Children 2014-2025 60

5.3 Global Home Entertainment and Leisure Robots Market for Elderly People 2014-2025 61

5.4 Global Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 62

6 Segmentation of Global Market by Region 63

6.1 Geographic Market Overview by Region 2014-2025 63

6.2 North America Market 2014-2025 by Country 67

6.2.1 Overview of North America Market 67

6.2.2 U.S. Market 70

6.2.3 Canadian Market 73

6.3 European Market 2014-2025 by Country 75

6.3.1 Overview of European Market 75

6.3.2 Germany 79

6.3.3 UK 81

6.3.4 France 83

6.3.5 Russia 85

6.3.6 Italy 87

6.3.7 Rest of European Market 89

6.4 Asia-Pacific Market 2014-2025 by Country 91

6.4.1 Overview of Asia-Pacific Market 91

6.4.2 Japan 95

6.4.3 China 98

6.4.4 India 100

6.4.5 Australia 102

6.4.6 South Korea 104

6.4.7 Rest of APAC Region 106

6.5 Latin America Market 2014-2025 by Country 107

6.5.1 Argentina 110

6.5.2 Brazil 112

6.5.3 Mexico 114

6.5.4 Rest of Latin America Market 116

6.6 Rest of World Market 2014-2025 by Country 117

6.6.1 Iran 120

6.6.2 Saudi Arabia 122

6.6.3 UAE 124

6.6.4 Other National Markets 126

7 Competitive Landscape 127

7.1 Overview of Key Vendors 127

7.2 Company Profiles 131

8 Investing in Global Market: Risk Assessment and Management 152

8.1 Risk Evaluation of Global Market 152

8.2 Critical Success Factors (CSFs) 155

RELATED REPORTS AND PRODUCTS 158


List Of Figure

List of Figures:

Figure 1. Research Method Flow Chart 9

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 12

Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 14

Figure 4. Global Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 16

Figure 5. Global Home Entertainment and Leisure Robots Market by Shipment, 2014-2025, thousand units 17

Figure 6. Primary Drivers and Impact Factors of Global Home Entertainment and Leisure Robots Market 18

Figure 7. VC Funding in Connected Toys, USD mn, 2010-2015 21

Figure 8. Market Size of Toys, Video Game and Toys-to-Life, USD bn, 2013-2018 21

Figure 9. VC Funding in Connected Toys by Category, %, 2015 22

Figure 10. Top Connected Toy Companies by Total Funding, USD mn, 2010-2016 22

Figure 11. Primary Restraints and Impact Factors of Global Home Entertainment and Leisure Robots Market 24

Figure 12. Porter's Fiver Forces Analysis of Global Home Entertainment and Leisure Robots Market 31

Figure 13. Breakdown of Global Home Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 37

Figure 14. Contribution to Global 2018-2025 Cumulative Revenue by Component, Value (USD mn) and Share (%) 38

Figure 15. Global Hardware Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 39

Figure 16. Global Software Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 40

Figure 17. Global Services Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 42

Figure 18. Breakdown of Global Home Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 44

Figure 19. Contribution to Global 2018-2025 Cumulative Revenue by Application, Value (USD mn) and Share (%) 45

Figure 20. Global Robotic Toys & Hobby Systems Market, 2014-2025, USD mn 47

Figure 21. Picture of Aibo 48

Figure 22. Picture of I-Cybie 50

Figure 23. Picture of iDog 52

Figure 24. Global Education & Research Robots Market, 2014-2025, USD mn 54

Figure 25. Global Robotic Companion Pets Market, 2014-2025, USD mn 56

Figure 26. Breakdown of Global Home Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 58

Figure 27. Contribution to Global 2018-2025 Cumulative Revenue by End-user, Value (USD mn) and Share (%) 59

Figure 28. Global Home Entertainment and Leisure Robots Market for Children, 2014-2025, USD mn 60

Figure 29. Global Home Entertainment and Leisure Robots Market for Elderly People, 2014-2025, USD mn 61

Figure 30. Global Home Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, USD mn 62

Figure 31. Geographic Spread of Worldwide Home Entertainment and Leisure Robots Market, 2017-2025, % of Revenue 64

Figure 32. Contribution to Global 2018-2025 Cumulative Revenue by Region, Value (USD mn) and Share (%) 65

Figure 33. North American Home Entertainment and Leisure Robots Market, 2014-2025, USD mn 68

Figure 34. Breakdown of North America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 68

Figure 35. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 69

Figure 36. U.S. Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 71

Figure 37. Canada Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 73

Figure 38. European Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 77

Figure 39. Breakdown of European Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 77

Figure 40. Contribution to Europe 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 78

Figure 41. Home Entertainment and Leisure Robots Market in Germany by Revenue, 2014-2025, USD mn 79

Figure 42. Home Entertainment and Leisure Robots Market in UK by Revenue, 2014-2025, USD mn 81

Figure 43. Home Entertainment and Leisure Robots Market in France by Revenue, 2014-2025, USD mn 83

Figure 44. Home Entertainment and Leisure Robots Market in Russia by Revenue, 2014-2025, USD mn 85

Figure 45. Home Entertainment and Leisure Robots Market in Italy by Revenue, 2014-2025, USD mn 87

Figure 46. Home Entertainment and Leisure Robots Market in Rest of Europe by Revenue, 2014-2025, USD mn 90

Figure 47. Asia-Pacific Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 92

Figure 48. Breakdown of APAC Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 92

Figure 49. Contribution to APAC 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 94

Figure 50. Home Entertainment and Leisure Robots Market in Japan by Revenue, 2014-2025, USD mn 97

Figure 51. Home Entertainment and Leisure Robots Market in China by Revenue, 2014-2025, USD mn 99

Figure 52. Home Entertainment and Leisure Robots Market in India by Revenue, 2014-2025, USD mn 101

Figure 53. Home Entertainment and Leisure Robots Market in Australia by Revenue, 2014-2025, USD mn 102

Figure 54. Home Entertainment and Leisure Robots Market in South Korea by Revenue, 2014-2025, USD mn 104

Figure 55. Home Entertainment and Leisure Robots Market in Rest of APAC by Revenue, 2014-2025, USD mn 106

Figure 56. Latin America Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 108

Figure 57. Breakdown of Latin America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 108

Figure 58. Contribution to Latin America 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 109

Figure 59. Home Entertainment and Leisure Robots Market in Argentina by Revenue, 2014-2025, USD mn 110

Figure 60. Home Entertainment and Leisure Robots Market in Brazil by Revenue, 2014-2025, USD mn 112

Figure 61. Home Entertainment and Leisure Robots Market in Mexico by Revenue, 2014-2025, USD mn 114

Figure 62. Home Entertainment and Leisure Robots Market in Rest of Latin America by Revenue, 2014-2025, USD mn 116

Figure 63. Home Entertainment and Leisure Robots Market in Rest of the World (RoW) by Revenue, 2014-2025, USD mn 118

Figure 64. Breakdown of RoW Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 118

Figure 65. Contribution to RoW 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 119

Figure 66. Home Entertainment and Leisure Robots Market in Iran by Revenue, 2014-2025, USD mn 120

Figure 67. Home Entertainment and Leisure Robots Market in Saudi Arabia by Revenue, 2014-2025, USD mn 122

Figure 68. Home Entertainment and Leisure Robots Market in UAE by Revenue, 2014-2025, USD mn 124

Figure 69. Growth Stage of Global Home Entertainment and Leisure Robots Industry over the Forecast Period 127

Figure 70. Toshiba Machine Revenue by Business Segment, 2015, % 149

Figure 71. Toshiba Machine Revenue by Region in 2015, % 149


List Of Table

List of Tables:

Table 1. Snapshot of Global Home Entertainment and Leisure Robots Market, 2017-2025 15

Table 2. Main Product Trends and Market Opportunities in Global Home Entertainment and Leisure Robots Market 27

Table 3. Global Home Entertainment and Leisure Robots Market by Component, 2014-2025, USD mn 37

Table 4. Global Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 44

Table 5. Global Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 58

Table 6. Global Home Entertainment and Leisure Robots Market by Region, 2014-2025, USD mn 64

Table 7. Leading National Home Entertainment and Leisure Robots Market by Revenue, 2017 and 2025, USD mn 66

Table 8. North America Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 69

Table 9. U.S. Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 71

Table 10. U.S. Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 71

Table 11. Canada Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 74

Table 12. Canada Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 74

Table 13. Europe Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 78

Table 14. Germany Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 80

Table 15. Germany Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 80

Table 16. UK Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 82

Table 17. UK Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 82

Table 18. France Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 84

Table 19. France Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 84

Table 20. Russia Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 86

Table 21. Russia Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 86

Table 22. Italy Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 88

Table 23. Italy Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 88

Table 24. APAC Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 93

Table 25. Japan Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 97

Table 26. Japan Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 97

Table 27. China Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 99

Table 28. China Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 99

Table 29. India Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 101

Table 30. India Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 101

Table 31. Australia Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 103

Table 32. Australia Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 103

Table 33. South Korea Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 105

Table 34. South Korea Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 105

Table 35. Latin America Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 109

Table 36. Argentina Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 111

Table 37. Argentina Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 111

Table 38. Brazil Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 113

Table 39. Brazil Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 113

Table 40. Mexico Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 115

Table 41. Mexico Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 115

Table 42. RoW Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 119

Table 43. Iran Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 121

Table 44. Iran Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 121

Table 45. Saudi Arabia Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 123

Table 46. Saudi Arabia Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 123

Table 47. UAE Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 125

Table 48. UAE Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 125

Table 49. Main Vendors and Product Offerings 129

Table 50. RoboBuilder Revenue Segmentation by Region, 2017 144

Table 51. Risk Evaluation for Investing in Global Market, 2017-2025 153

Table 52. Critical Success Factors and Key Takeaways 156

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Companies

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited