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Global Virtual Reality Market, Component (Hardware, Software), Device Type (Head Mounted Displays, Gesture Tracking Devices), Technology (Semi-Immersive, Full-Immersive), Industry Vertical (Consumer Electronics, Aerospace & Defense) - Forecast till 2027

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Global Virtual Reality Market, Component (Hardware, Software), Device Type (Head Mounted Displays, Gesture Tracking Devices), Technology (Semi-Immersive, Full-Immersive), Industry Vertical (Consumer Electronics, Aerospace & Defense)-Forecast till 2027

Market Analysis

Virtual reality (VR) is changing the manner in which we connect with the environment and the objects around us. Expanding adoption and usage of augmented or virtual reality in different areas is driving the development of the global virtual reality market. Virtual presents a 3D computerized environment which an individual can explore and interface with. It is expected that the global virtual reality market would surpass the value of USD 100 Bn by the year 2027, growing at a CAGR of 37.4% during the evaluation period (2017-2027).

Additionally, the extensive use of the VR as a business strategy is enticing the users to buy the product. This, on one hand, is increasing the sales of the HMDs. The growth opportunities of the market may emerge from improvised networking advancements like 5G and enhanced adoption of VR headsets. However, the higher manufacturing expenses relating to system-on-a-chip (SoC) can cause a hindrance in the growth of the global virtual reality market.

Market Segmentation

The global virtual reality market is classified on the basis of its component, device type, technology, industry vertical and regional demand. By component, the global market has been classified into software and hardware. Based on its device, the market has been divided into gesture tracking devices, head-mounted displays, display walls and projectors, and 3D cameras. Based on its technology, the market has been bifurcated into semi-immersive, non-immersive, and fully immersive. In terms of its industry verticals, the market is segmented into industrial, healthcare, aerospace and defense commercial, consumer electronics and others.

Regional Analysis

The market segments have been analyzed under six major global regions such as North America, Europe, Latin America, Asia Pacific, the Middle East & Africa (MEA) and Rest of the World (RoW).

Major Players

Some of the key players in the global virtual reality market include companies like Samsung Electronics Co. Ltd., Google LLC, Facebook, Microsoft Corporation, Sensics, Inc., Sony Corporation, Avegant Corporation, Sixense Entertainment, EON Reality, Vuzix Corporation, Qualcomm, among others.

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Table Of Content

Scope

Table of Contents:

1 Executive Summary

2 Market Dynamics

2.1 Market Drivers

2.1.1 Growing demand of HMD in Gaming and Entertainment

2.1.2 Implementation of VR as part of Marketing Strategy

2.2 Market Challenges

2.2.1 High cost of manufacturing due to SoC integration

2.3 Opportunities

2.3.1 Advancement in Fully Immersive technology

2.3.2 Integration of 5G with VR

2.4 Supply Chain Analysis

2.5 Porter's Five Forces Analysis

3 Global Virtual Reality Market, By Component

3.1 Introduction

3.2 Sub-segment

3.2.1 Hardware

3.2.1.1 Semiconductor Components

3.2.1.2 Sensors

3.2.1.3 Displays

3.2.2 Software

3.2.2.1 Software Developemnt Kits

3.2.2.2 Cloud Based

4 Global Virtual Reality Market, By Device Type

4.1 Introduction

4.2 Sub-Segment

4.2.1 Head Mounted Displays

4.2.2 Gesture Tracking Device

4.2.3 Projectors & Display Walls

4.2.4 3D Camera

5 Global Virtual Reality Market, By Technology

5.1 Introduction

5.2 Sub-Segment

5.2.1 Non-Immersive

5.2.2 Semi-Immersive

5.2.3 Fully Immersive

6 Global Virtual Reality Market, By Vertical

6.1 Introduction

6.2 Sub-segment

6.2.1 Consumer Electronics

6.2.2 Aerospace & Defence

6.2.3 Healthcare

6.2.4 Commercial

6.2.5 Industrial

6.2.6 Others

7 Global Virtual Reality Market, By Region

7.1 Introduction

7.2 Market, By Regions

7.2.1 North America

7.2.1.1 U.S.

7.2.1.2 Canada

7.2.1.3 Mexico

7.2.2 Europe

7.2.2.1 U.K.

7.2.2.2 Germany

7.2.2.3 France

7.2.2.4 Italy

7.2.2.5 Rest of Europe

7.2.3 Asia-Pacific

7.2.3.1 China

7.2.3.2 Japan

7.2.3.3 India

7.2.3.4 South Korea

7.2.3.5 Rest of Asia Pacific

7.2.4 Rest of the World (RoW)

8 Competitive Landscape

8.1 Introduction

8.2 Market Share Analysis

8.3 Company Profiles

8.3.1 Microsoft Corporation

8.3.1.1 Company Overview

8.3.1.2 Product/Services Offering

8.3.1.3 Strategy

8.3.1.4 SWOT Analysis

8.3.2 Sony Corporation

8.3.2.1 Company Overview

8.3.2.2 Product /Services Offering

8.3.2.3 Strategy

8.3.2.4 SWOT Analysis

8.3.3 Google LLC

8.3.3.1 Company Overview

8.3.3.2 Product /Services Offering

8.3.3.3 Strategy

8.3.3.4 SWOT Analysis

8.3.4 Qualcomm Technologies, Inc

8.3.4.1 Company Overview

8.3.4.2 Product /Services Offering

8.3.5 Facebook, Inc

8.3.5.1 Company Overview

8.3.5.2 Product / Service offered

8.3.5.3 Strategy

8.3.5.4 SWOT Analysis

8.3.6 Samsung Electronics

8.3.6.1 Company overview

8.3.6.2 Product / Service offering

8.3.6.3 Strategy

8.3.6.4 SWOT Analysis

8.3.7 Vuzix Corporation

8.3.7.1 Company Overview

8.3.7.2 Product / Service offered

8.3.8 Sensics, Inc

8.3.8.1 Company Overview

8.3.8.2 Product / Service offered

8.3.9 Eon Reality, Inc

8.3.9.1 Company Overview

8.3.9.2 Product / Service offered

8.3.10 Avegant Corporation

8.3.10.1 Company Overview

8.3.10.2 Product /Services Offered

8.3.11 Sixense Entertainment, Inc

8.3.11.1 Company Overview

8.3.11.2 Product /Services offered

8.4 Appendix

8.5 Scope of the Study

8.5.1 Research Objective

8.5.2 Assumption

8.5.3 Limitation

8.6 Market Structure

9 Research Methodologies

9.1 Research Process

9.2 Primary Research

9.3 Secondary Research

9.4 Market Size Estimation

9.5 Forecast Model


List Of Figure

List of Figures:

FIGURE 1 GLOBAL VIRTUAL REALITY MARKET: DRIVERS CHALLENGES & OPPORTUINITIES

FIGURE 2 GLOBAL VIRTUAL REALITY MARKET: SUPPLY CHAIN ANALYSIS

FIGURE 3 GLOBAL VIRTUAL REALITY MARKET: PORTER'S FIVE FORCES ANALYSIS

FIGURE 4 GLOBAL VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

FIGURE 5 GLOBAL VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

FIGURE 6 GLOBAL VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

FIGURE 7 GLOBAL VIRTUAL REALITY MARKET, BY VERTICAL 2017-2027 (USD BILLION)

FIGURE 8 GLOBAL VIRTUAL REALITY MARKET, BY REGION, 2017-2027 (USD BILLION)

FIGURE 9 NORTH AMERICA VIRTUAL REALITY MARKET BY COUNTRY,2017-2027 (USD BILLION)

FIGURE 10 NORTH AMERICA VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

FIGURE 11 NORTH AMERICA VIRTUAL REALITY MARKET BY DEVICE TYPE, 2017- 2027 (USD BILLION)

FIGURE 12 NORTH AMERICA VIRTUAL REALITY MARKET BY TECHNOLOGY, 2017-2027 (USD BILLION)

FIGURE 13 NORTH AMERICA VIRTUAL REALITY MARKET BY VERTICAL, 2017-2027 (USD BILLION)

FIGURE 14 EUROPE VIRTUAL REALITY MARKET BY COUNTRY, 2017-2027 (USD BILLION)

FIGURE 15 EUROPE VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

FIGURE 16 EUROPE VIRTUAL REALITY MARKET BY DEVICE TYPE, 2017-2027 (USD BILLION)

FIGURE 17 EUROPE VIRTUAL REALITY MARKET BY TECHNOLOGY, 2017-2027 (USD BILLION)

FIGURE 18 EUROPE VIRTUAL REALITY MARKET BY VERTICAL, 2017- 2027 (USD BILLION)

FIGURE 19 ASIA-PACIFIC VIRTUAL REALITY MARKET BY COUNTRY, 2017-2027 (USD BILLION)

FIGURE 20 ASIA-PACIFIC VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

FIGURE 21 ASIA-PACIFIC VIRTUAL REALITY MARKET BY DEVICE TYPE, 2017- 2027 (USD BILLION)

FIGURE 22 ASIA-PACIFIC VIRTUAL REALITY MARKET BY TECHNOLOGY, 2017- 2027 (USD BILLION)

FIGURE 23 ASIA-PACIFIC VIRTUAL REALITY MARKET BY VERTICAL, 2017- 2027 (USD BILLION)

FIGURE 24 REST OF THE WORLD (ROW) VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

FIGURE 25 REST OF THE WORLD (ROW) VIRTUAL REALITY MARKET BY DEVICE TYPE, 2017-2027 (USD BILLION)

FIGURE 26 REST OF THE WORLD (ROW) VIRTUAL REALITY MARKET BY TECHNOLOGY, 2017- 2027 (USD BILLION)

FIGURE 27 REST OF THE WORLD (ROW) VIRTUAL REALITY MARKET BY VERTICAL, 2017-2027 (USD BILLION)

FIGURE 28 GLOBAL VIRTUAL REALITY KEY PLAYERS MARKET SHARE, 2016 (%)

FIGURE 29 GLOBAL VIRTUAL REALITY MARKET STRUCTURE

FIGURE 30 MRFR RESEARH PROCESS


List Of Table

List of Tables:

TABLE 1 GLOBAL VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 2 GLOBAL VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 3 GLOBAL VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 4 GLOBAL VIRTUAL REALITY MARKET, BY VERTICAL 2017-2027 (USD BILLION)

TABLE 5 GLOBAL VIRTUAL REALITY MARKET, 2017-2027 (USD BILLION)

TABLE 6 NORTH AMERICA VIRTUAL REALITY MARKET BY COUNTRY,2017-2027 (USD BILLION)

TABLE 7 NORTH AMERICA VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 8 NORTH AMERICA VIRTUAL REALITY MARKET BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 9 NORTH AMERICA VIRTUAL REALITY MARKET BY TECHNOLOGY,2017-2027 (USD BILLION)

TABLE 10 NORTH AMERICA VIRTUAL REALITY MARKET BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 11 U.S. VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 12 U.S. VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 13 U.S. VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 14 U.S. VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 15 CANADA VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 16 CANADA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 17 CANADA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 18 CANADA VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 19 MEXICO VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 20 MEXICO VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 21 MEXICO VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 22 MEXICO VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 23 EUROPE VIRTUAL REALITY MARKET BY COUNTRY, 2017-2027 (USD BILLION)

TABLE 24 EUROPE VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 25 EUROPE VIRTUAL REALITY MARKET BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 26 EUROPE VIRTUAL REALITY MARKET BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 27 EUROPE VIRTUAL REALITY MARKET BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 28 UK VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 29 UK VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 30 UK VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 31 UK VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 32 GERMANY VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 33 GERMANY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 34 GERMANY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 35 GERMANY VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 36 FRANCE VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 37 FRANCE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 38 FRANCE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 39 FRANCE VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 40 ITALY VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 41 ITALY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 42 ITALY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 43 ITALY VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 44 REST OF EUROPE VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 45 REST OF EUROPE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 46 REST OF EUROPE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 47 REST OF EUROPE VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 48 ASIA-PACIFIC VIRTUAL REALITY MARKET BY COUNTRY, 2017-2027 (USD BILLION)

TABLE 49 ASIA-PACIFIC VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 50 ASIA-PACIFIC VIRTUAL REALITY MARKET BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 51 ASIA-PACIFIC VIRTUAL REALITY MARKET BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 52 ASIA-PACIFIC VIRTUAL REALITY MARKET BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 53 CHINA VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 54 CHINA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 55 CHINA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 56 CHINA VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 57 JAPAN VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 58 JAPAN VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 59 JAPAN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 60 JAPAN VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 61 INDIA VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 62 INDIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 63 INDIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 64 INDIA VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 65 SOUTH KOREA VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 66 SOUTH KOREA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 67 SOUTH KOREA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 68 SOUTH KOREA VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 69 REST OF ASIA-PACIFIC VIRTUAL REALITY MARKET, BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 70 REST OF ASIA-PACIFIC VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 71 REST OF ASIA-PACIFIC VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 72 REST OF ASIA-PACIFIC VIRTUAL REALITY MARKET, BY VERTICAL, 2017-2027 (USD BILLION)

TABLE 73 REST OF THE WORLD VIRTUAL REALITY MARKET BY COMPONENT, 2017-2027 (USD BILLION)

TABLE 74 REST OF THE WORLD (ROW) VIRTUAL REALITY MARKET BY DEVICE TYPE, 2017-2027 (USD BILLION)

TABLE 75 REST OF THE WORLD (ROW) VIRTUAL REALITY MARKET BY TECHNOLOGY, 2017-2027 (USD BILLION)

TABLE 76 REST OF THE WORLD (ROW) VIRTUAL REALITY MARKET BY VERTICAL, 2017-2027 (USD BILLION)

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Products and Companies


Companies

Samsung Electronics Co. Ltd., Google LLC, Facebook, Microsoft Corporation, Sensics, Inc., Sony Corporation, Avegant Corporation, Sixense Entertainment, EON Reality, Vuzix Corporation, Qualcomm, among others