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Mobile Apps in the Netherlands

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Details

Mobile Apps in the Netherlands

Summary

Mobile Apps in the Netherlands industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

- The mobile applications market is valued using a bottom-up approach that takes into consideration the average number of user and/or accounts of a particular technology in a given year and the average monthly revenue per subscription (ARPS) during that same year. Non-recurring fees such as activation fees are not accounted for. Revenues are exclusive of VAT.

- The Dutch mobile apps market is expected to generate total revenues of USD 2.8bn in 2018, representing a compound annual growth rate (CAGR) of 5.8% between 2014 and 2018.

- The browsing/WAP segment is expected to be the market's most lucrative in 2018, with total revenues of USD 2.5bn, equivalent to 88.6% of the market's overall value.

- Google's Consumer Barometer survey estimates the percentage of the population using smartphone devices was 87% in 2017, compared to 52% in 2013.

Scope

- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the mobile apps market in the Netherlands

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the mobile apps market in the Netherlands

- Leading company profiles reveal details of key mobile apps market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Netherlands mobile apps market with five year forecasts

Reasons to buy

- What was the size of the Netherlands mobile apps market by value in 2017?

- What will be the size of the Netherlands mobile apps market in 2022?

- What factors are affecting the strength of competition in the Netherlands mobile apps market?

- How has the market performed over the last five years?

- What are the main segments that make up the Netherlands's mobile apps market?

READ MORE

Table Of Content

Scope

Table of Contents

Executive Summary

Market value

Market value forecast

Category segmentation

Geography segmentation

Market rivalry

Market Overview

Market definition

Market analysis

Market Data

Market value

Market Segmentation

Category segmentation

Geography segmentation

Market Outlook

Market value forecast

Five Forces Analysis

Summary

Buyer power

Supplier power

New entrants

Threat of substitutes

Degree of rivalry

Leading Companies

Alphabet Inc

Facebook, Inc.

Microsoft Corporation

Ubisoft Entertainment S.A.

Macroeconomic Indicators

Country data

Methodology

Industry associations

Related MarketLine research

Appendix

About MarketLine


List Of Figure

List of Figures

Figure 1: Netherlands mobile apps market value: USD million, 2014-18(e)

Figure 2: Netherlands mobile apps market category segmentation: % share, by value, 2018(e)

Figure 3: Netherlands mobile apps market geography segmentation: % share, by value, 2018(e)

Figure 4: Netherlands mobile apps market value forecast: USD million, 2018-23

Figure 5: Forces driving competition in the mobile apps market in the Netherlands, 2018

Figure 6: Drivers of buyer power in the mobile apps market in the Netherlands, 2018

Figure 7: Drivers of supplier power in the mobile apps market in the Netherlands, 2018

Figure 8: Factors influencing the likelihood of new entrants in the mobile apps market in the Netherlands, 2018

Figure 9: Factors influencing the threat of substitutes in the mobile apps market in the Netherlands, 2018

Figure 10: Drivers of degree of rivalry in the mobile apps market in the Netherlands, 2018

Figure 11: Alphabet Inc: revenues & profitability

Figure 12: Alphabet Inc: assets & liabilities

Figure 13: Facebook, Inc.: revenues & profitability

Figure 14: Facebook, Inc.: assets & liabilities

Figure 15: Microsoft Corporation: revenues & profitability

Figure 16: Microsoft Corporation: assets & liabilities

Figure 17: Ubisoft Entertainment S.A.: revenues & profitability

Figure 18: Ubisoft Entertainment S.A.: assets & liabilities


List Of Table

List of Tables

Table 1: Netherlands mobile apps market value: USD million, 2014-18(e)

Table 2: Netherlands mobile apps market category segmentation: USD million, 2018(e)

Table 3: Netherlands mobile apps market geography segmentation: USD million, 2018(e)

Table 4: Netherlands mobile apps market value forecast: USD million, 2018-23

Table 5: Alphabet Inc: key facts

Table 6: Alphabet Inc: key financials (USD )

Table 7: Alphabet Inc: key financial ratios

Table 8: Facebook, Inc.: key facts

Table 9: Facebook, Inc.: key financials (USD )

Table 10: Facebook, Inc.: key financial ratios

Table 11: Microsoft Corporation: key facts

Table 12: Microsoft Corporation: key financials (USD )

Table 13: Microsoft Corporation: key financial ratios

Table 14: Ubisoft Entertainment S.A.: key facts

Table 15: Ubisoft Entertainment S.A.: key financials (USD )

Table 16: Ubisoft Entertainment S.A.: key financials (EUR)

Table 17: Ubisoft Entertainment S.A.: key financial ratios

Table 18: Netherlands size of population (million), 2014-18

Table 19: Netherlands gdp (constant 2005 prices, USD billion), 2014-18

Table 20: Netherlands gdp (current prices, USD billion), 2014-18

Table 21: Netherlands inflation, 2014-18

Table 22: Netherlands consumer price index (absolute), 2014-18

Table 23: Netherlands exchange rate, 2013-17

Licence Rights

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

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Products and Companies


Companies

Alphabet Inc

Facebook, Inc.

Microsoft Corporation

Ubisoft Entertainment S.A.

Mobile Apps in the Netherlands

Summary

Mobile Apps in the Netherlands industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

- The mobile applications market is valued using a bottom-up approach that takes into consideration the average number of user and/or accounts of a particular technology in a given year and the average monthly revenue per subscription (ARPS) during that same year. Non-recurring fees such as activation fees are not accounted for. Revenues are exclusive of VAT.

- The Dutch mobile apps market is expected to generate total revenues of USD 2.8bn in 2018, representing a compound annual growth rate (CAGR) of 5.8% between 2014 and 2018.

- The browsing/WAP segment is expected to be the market's most lucrative in 2018, with total revenues of USD 2.5bn, equivalent to 88.6% of the market's overall value.

- Google's Consumer Barometer survey estimates the percentage of the population using smartphone devices was 87% in 2017, compared to 52% in 2013.

Scope

- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the mobile apps market in the Netherlands

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the mobile apps market in the Netherlands

- Leading company profiles reveal details of key mobile apps market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Netherlands mobile apps market with five year forecasts

Reasons to buy

- What was the size of the Netherlands mobile apps market by value in 2017?

- What will be the size of the Netherlands mobile apps market in 2022?

- What factors are affecting the strength of competition in the Netherlands mobile apps market?

- How has the market performed over the last five years?

- What are the main segments that make up the Netherlands's mobile apps market?

READ MORE

Scope

Table of Contents

Executive Summary

Market value

Market value forecast

Category segmentation

Geography segmentation

Market rivalry

Market Overview

Market definition

Market analysis

Market Data

Market value

Market Segmentation

Category segmentation

Geography segmentation

Market Outlook

Market value forecast

Five Forces Analysis

Summary

Buyer power

Supplier power

New entrants

Threat of substitutes

Degree of rivalry

Leading Companies

Alphabet Inc

Facebook, Inc.

Microsoft Corporation

Ubisoft Entertainment S.A.

Macroeconomic Indicators

Country data

Methodology

Industry associations

Related MarketLine research

Appendix

About MarketLine


List Of Figure

List of Figures

Figure 1: Netherlands mobile apps market value: USD million, 2014-18(e)

Figure 2: Netherlands mobile apps market category segmentation: % share, by value, 2018(e)

Figure 3: Netherlands mobile apps market geography segmentation: % share, by value, 2018(e)

Figure 4: Netherlands mobile apps market value forecast: USD million, 2018-23

Figure 5: Forces driving competition in the mobile apps market in the Netherlands, 2018

Figure 6: Drivers of buyer power in the mobile apps market in the Netherlands, 2018

Figure 7: Drivers of supplier power in the mobile apps market in the Netherlands, 2018

Figure 8: Factors influencing the likelihood of new entrants in the mobile apps market in the Netherlands, 2018

Figure 9: Factors influencing the threat of substitutes in the mobile apps market in the Netherlands, 2018

Figure 10: Drivers of degree of rivalry in the mobile apps market in the Netherlands, 2018

Figure 11: Alphabet Inc: revenues & profitability

Figure 12: Alphabet Inc: assets & liabilities

Figure 13: Facebook, Inc.: revenues & profitability

Figure 14: Facebook, Inc.: assets & liabilities

Figure 15: Microsoft Corporation: revenues & profitability

Figure 16: Microsoft Corporation: assets & liabilities

Figure 17: Ubisoft Entertainment S.A.: revenues & profitability

Figure 18: Ubisoft Entertainment S.A.: assets & liabilities


List Of Table

List of Tables

Table 1: Netherlands mobile apps market value: USD million, 2014-18(e)

Table 2: Netherlands mobile apps market category segmentation: USD million, 2018(e)

Table 3: Netherlands mobile apps market geography segmentation: USD million, 2018(e)

Table 4: Netherlands mobile apps market value forecast: USD million, 2018-23

Table 5: Alphabet Inc: key facts

Table 6: Alphabet Inc: key financials (USD )

Table 7: Alphabet Inc: key financial ratios

Table 8: Facebook, Inc.: key facts

Table 9: Facebook, Inc.: key financials (USD )

Table 10: Facebook, Inc.: key financial ratios

Table 11: Microsoft Corporation: key facts

Table 12: Microsoft Corporation: key financials (USD )

Table 13: Microsoft Corporation: key financial ratios

Table 14: Ubisoft Entertainment S.A.: key facts

Table 15: Ubisoft Entertainment S.A.: key financials (USD )

Table 16: Ubisoft Entertainment S.A.: key financials (EUR)

Table 17: Ubisoft Entertainment S.A.: key financial ratios

Table 18: Netherlands size of population (million), 2014-18

Table 19: Netherlands gdp (constant 2005 prices, USD billion), 2014-18

Table 20: Netherlands gdp (current prices, USD billion), 2014-18

Table 21: Netherlands inflation, 2014-18

Table 22: Netherlands consumer price index (absolute), 2014-18

Table 23: Netherlands exchange rate, 2013-17

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

INQUIRE FOR COVID-19 IMPACT ANALYSIS


Companies

Alphabet Inc

Facebook, Inc.

Microsoft Corporation

Ubisoft Entertainment S.A.